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måndag 15 oktober 2012

The Adamantine Palace

I've finally managed to sit down in some peace and quiet to type down my thoughts on Stephen Deas and his wonderfully crafted the Adamantine Palace. It's the first novel, and apparently debut, in a series titled Memory of Flames, but so far I've not managed to learn how many books are planned.
I have to say, from what I've seen so far, Stephen Deas' work this far in my reading experience is one of the finest debuts I've seen, though he's facing stiff competion when compared to Saladin Ahmed and his Throne of the Crescent Moon, even if they are very different in tone and style.
Deas has done a good job breathing new life into one of the most characteristic features of the fantasy genre, the dragon. Deas' breed have more in common with the dragons of Reign of Fire than most generic fantasy dragons, and we see a species that have to be kept tightly in check or they're likely to wrest control away from humanity.
Stephen Deas has a pretty direct and brutal style of writing that's reminiscent of Abercrombie, and even though in quite stark contrast with Erikson's intricate world and enormous cast I saw more of Erikson in Deas' writing than any of the other 'touted inheritors' novels that I've read so far this year.

A torrent of flames poured from the sky, swallowing the white dragon and her Scales in its fury. The river waters steamed. Stones cracked in the heat. Huros stood stock still. He was fifty, sixty, maybe seventy yards away. A little part of him that wasn't paralysed with fear noted that this was too close. At the last instant he turned his face away, as a wall of hot air and steam seared his skin and slapped him back towards the woods. He caught a glimpse, as he did, of the stranded rider, the one who'd been shouting at the Scales, catapulted into the air, snatched from the ground by the dragon's tail. Of the Scales himself, there was no sign.

Gollancz cover
Worldbuilding-wise and character development-wise I'd say Deas and the Adamantine Palace is somewhere between Glen Cook and Paul Kearney. It could definitely do with some added depth but it is a masterful debut that throws you into the action pretty much from the first chapter.

The book has a strong political intrigue with the known world divided into realms ruled by Kings and Queens with their will enforced by the now cowed and domesticated dragons. The dragons are bred for this specifically, carefully plied with poisons and chemicals from the politically independant order of alchemists. An unscrupulous young prince, Jehal, embarks on a mission to grasp control of all the realms as Speaker of the Realms and will stop at nothing to gain his goals.
His path is quickly littered with betrayals and murders and though a highly unlikeable character his chapters are a joy to read as they push the pace up bit by bit.
Standing against him are Queen Shezira and her daughters, Shezira herself grasping for the title of Speaker as well as Hyram, the current Speaker of the Realms. The Adamantine Palace has many twists and turns in the court intrigue and by the last few pages you've probably been led back and forth a couple of times.

Outside the court, but not far from it's influences the two mercenaries Kemir and Sollos do dirty deeds for one of the many intriguing factions setting themselves up perfectly for a seemingly impossible task. When Queen Shezira is marrying off one of her daughters with Prince Jehal as part of a political powerplay the bridal gift, a perfect white dragon, is stolen on it's way to Jehal's family keep. Kemir and Sollos are conscripted into guiding Shezira's dragon knights in their search for the missing dragon. With time though, without the alchemical intervention and far from the dragon roosts, the white dragon Snow is awakened from the drug-induced slumber that the dragons are kept in. And with her awakening, the fury and hunger of the species slowly rears its ugly head.

The book plays out at an amazing pace, and the reader is left with little time for in-depth characterization or wider worldbuilding but at a fully crammed 379 pages the book rarely suffers from this. I can imagine the series having to see some development both of the characters as well as the world into the next book, but Deas has left me fully expectant that he will be able to pull it off.

US Cover - Penguin

I am impressed by Stephen Deas' development of his own kind of dragons, both their history and their general characteristics lead to a wanting to learn more, and the small fact that they are seemingly reborn upon death is an intriguing idea. Kemir and Sollos was a great read for as long as it lasted, reminiscent of many of Erikson's epic pairings. And though Jehal is home to a host of dislikeable mannerisms he is one of the more interesting characters and mainly the one to push the plot on.

All in all Stephen Deas' the Adamantine Palace is a great read, all the more special for being the author's debut, with a crackling pace and no shortage of plot twists. There's room for development in both the as yet unseen King of the Crags, which coincidentally is the name of the next book, as well as the mysterious Taiytakei who we've only seen fleetingly so far. I'd definitely reccomend the Adamantine Palace as a must read.

READSTER MAGNITUDE SCALE: 6.4

REMINDS ME OF: Joe Abercrombie's Best Served Cold in that it is distinctly brutal with many of it's seemingly central characters as well as a story that is packed full of violence, sex and intrigue in equal measures. Daniel Abraham's the Dragon's Path in that it's a powerful first novel in a series that does a good job of putting down groundwork and re-working some of the usual tropes. A promising first that will hopefully lead to even bigger and better things in the coming work.

söndag 30 september 2012

Scourge of the Betrayer

Jeff Salyards with his Scourge of the Betrayer has been touted as a future star in the gritty fantasy genre, even mentioned as an heir to Glen Cook. I'm beginning to feel a bit trite with whoever's making these comparisons, but I guess the joke's on me since I keep falling for it.
I'm not saying Scourge of the Betrayer is a bad book, and I'm not saying Jeff Salyards is a bad writer, but to me the style and story feel pretty far off from Glen Cook and his work. Apart from having a narrator and a first person narrative but I'm sure there are others out there like it.
This isn't necessarily a bad thing, but it irritates me some because I expect high paced, direct and brutal fantasy and get a well-planned story-telling approach to the whole ordeal. It's not really a negative side but I'll warn people to take the Glen Cook with a healthy dose of salt.
This is Jeff Salyards debut novel in the fantasy field though, and a fine one it is. The worldbuilding hasn't picked up full steam yet, but you get bits and pieces to show you forward and there's plenty of groundwork made for book two.

Salyards' story is a traditional build-up with the main character, Arkamondos, a wide-eyed youngster bored with his life as a quiet scribe who signs on with a troop of Syldoon mercenaries to see the world and get out of his mundane life. As the mercenaries' mission slowly unfolds Arki, as he is called, gradually feels more and more out of his depth. In a way it feels like a classic farm-boy story, the difference being I can't see Arkamondos finding a magic sword to whisk him out of trouble.

Most of my previous patrons could hardly stop their mouths - they regaled me with mundane minutia and inane stories, most of which involved the glories of mercantile conquest. Hardly riveting, but it was why they hired me. Pollus the apothecary, old wheezy Winnozin the priest, Nullo the foul-mouthed (and foul-smelling) tanner, Lektin the pinched-faced banker. Dull and duller, the whole lot. Even the Lady Anzella, who inherited her husband's shipping business after the plague took him, and managed not only to keep it afloat, but to make it thrive... beyond the novelty that she was a woman entrepreneur and a scuccesful one at that, she was just as mannish in her ability to bore a person to tears.

Captain Braylar Killcoin is an intriguing character slowly unfolded before Arki, and the reader, and we slowly learn more about his legendary Bloodsounder and it's impact on his life. It's a great concept, and a good read that's slightly reminiscent of Elric and his Stormbringer. The Syldoon that he command are a great lot of elite warriors being used as mercenaries in the neighbouring kingdoms, and their relations and dialogue within the group makes for a great read. The Syldoon are a feared people hired for their ruthlessness and effectiveness in battle but as the story goes on it's more and more apparent that the Syldoon have an agenda of their own, dragging young Arkamondos into the middle of mysterious plots and counter-plots leaving him scrabbling for firm ground.
The characters aren't really developed that much since this, the first novel, only stretches for a brief period of time. Salyards shares the trait of many of his contemporary writers in his, if not eagerness, then at least willingness to kill off many of the more central characters without much apparent sentimentality.

Being touted as the re-inventer and new poster-boy for the gritty realistic string of fantasy and being compared to great writers like Glen Cook, Richard K. Morgan and Joe Abercrombie lends to understandably high expectations. I'm not sure Jeff Salyards is quite there yet, he's not quite the finished product and he is still working on the world-building and development of his characters. He's got a fair bit left before I think he'd motivate comparisons to the above mentioned as his general style feels more like traditional fantasy. The combat-scenes are gritty and realistic but I think Salyards story suffers a bit from using young Arkamondos as the focal point. He's not a strong enough character to shape the writing, and his convictions colour too much of the story, at least to me, if he is to be compared to the likes of Abercrombie, Cook and Morgan whose writing is defined by a prominent touch of moral ambiguity, which in itself leads to a darker and bleaker world.

That's not entirely Jeff Salyards' fault though, it's not him drawing comparisons to great writers, but his writing is quite capable of standing on it's own though and it's a fine debut indeed. I just think he comes off lacking when you compare him to writers as direct and focused as the above. He is doing very well in setting up events for book two in the Bloodsounder Arc, and with the world-building on it's way as well I think he can continue to build on this in the way Daniel Abraham has with his Dragon's Path. It will be interesting to see where Salyards will take the still innocent and wide-eyed Arkamondos as the pace picks up and more pressure is applied to the Syldoon.

READSTER MAGNITUDE SCALE: 5.6

REMINDS ME OF: The Dragon's Path by Daniel Abraham in what feels like a more traditional fantasy set up with a lot of groundwork being made in the world-building and setting of style and mannerisms of characters and settings. Some strong points in the action sequences but a need to show more to justify a higher RMS. It's still a good read.

onsdag 19 september 2012

Orb, Sceptre, Throne

I will try again with a review for this, the fourteenth novel of the Malazan series (including Night of Knives but excluding Erikson's novellas and the newly released Forge of Darkness), written by the ever over-shadowed Ian Cameron Esslemont. I say over-shadowed because as part of the dynamic duo putting out novels, novellas and stories in the Malazan world Esslemont will always be second best behind longtime friend and perennial speculative fiction powerhouse Steven Erikson. Esslemont is a fair few books into his own Malazan stories, this being his fourth with a further two contracted.
Together with Steven Erikson he has created the world and the legends of the Malazan world while roleplaying during off-hours in their daily work as archeologists. It's a work that winds back and forth between the two authors and their respective stories and timelines, something that might feel a bit daunting taking on if you haven't tried either of the two out yet.


Esslemont is a writer who has grown with the task for every previous novel, and it is true in parts for this book as well. He takes up the torch following Erikson's massively climactic Toll the Hounds, Erikson's eighth book, and the events leading up to its close. The book sets up in the familiar city of Darujhistan and its surroundings picking up on the loose threads of a storyline from the very first of Erikson's books, the mythic return of a great tyrant from the city's past.

He set the tips of his fingers on the two-handed grip of his longsword and walked out to the middle of the amphitheatre sands. Over the years he had lost count of the many Thirds who had come and gone beneath him. The ranks of the Agatii, the top thousand were like a geyser in this manner - ever throwing up new challengers. And this one was an impatient example of a notoriously impatient ranking.
We see a host of old acquaintances as Esslemont gives his account of Kruppe the Magnificent, as well as the surviving Bridgeburners and hangers on; Picker, Blend, Spindle, Duiker and Fisher. Further in the Darujhistan crowd we see Torvald and Rallick Nom, Lady Envy among others. And finally, after much foreshadowing and building up, we see a more in depth characterization of the supremely skilled Seguleh and their history. It's an action-packed book that doesn't quite reach the level of Stonewielder which I would consider Esslemont's finest hour so far but it does well in removing - or closing if you will - some of the loose threads that have been left hanging by Erikson and Esslemont both.

A side-story sees Antsy travel to the crashed and sunken Moon's Spawn where he comes across several new introductions as well as some old ones thrown in for good measure. The two storylines are interlined with Antsy being confronted by Seguleh, Tiste Andii and notorious mages and necromancers which end in the climactic end to the Seguleh vs Moranth conflict. In a way.

As is the case with most of the Malazan books the first third/half of the book deals with a lot of stage-setting and plot-building which, at times, gets a bit tedious. Esslemont does have a more direct style than Erikson though, even as he can draw on the great sweeps of canvas that they've both prepared for these latter parts in the series. The concept of the Tyrant was a great one, with an awesome ominous feel to it, even if the Council chapters and the inevitable ending seemed a bit anti-climactic. You felt a bit cheated with this whole trying to tie together every loose end when you've seen some, at times, great character building that kind of fizz out due to what feels like Esslemont ran out of words. It is very likely that this puts the Darujhistan-storyline to a rest, and focus will now turn towards the mythical continent of Jacuruku with the Crimson Guard and the rifts therein.

I wouldn't say it's the finest work of the novels and novellas in the Malaz world but it's apparent that Esslemont has kicked on and upped his standard a fair bit since the first novel, Night of Knives. Malazan fans won't be let down; with thunderous battles between the Moranth and the Seguleh, legends from the Seguleh as well as great build-up on the Tyrant and his concept. Brief cameos from everyone's favorite necromancers in the Moon's Spawn was a nice touch as well. But in general the book suffers a great deal from it's rushed ending sequences. I can't really motivate a re-read value, I will most likely do it myself but that's because I'm entirely sold already on the Malazan way of life. Others though, I'll excuse you if you go through the catalogue at least once.

READSTER MAGNITUDE SCALE: 5.8

REMINDS ME OF: Acacia by David Anthony Durham. I would say David Anthony Durham has a lot more in common with Ian Cameron Esslemont than he has with Steven Erikson, and their works share a lot of similarities in that they have a decent enough ground to build upon but then, at least in my opinon, they rush through everything towards the end which lends an unfinished air to the whole. It's still good reading though.

The Steel Remains by Richard K. Morgan because in a way they share, to an extent, the same direct writing style. Esslemont has the benefit of a fully developed world beforehand but Morgan is the more technically gifted writer, and slightly darker in tone.

torsdag 26 juli 2012

The Dragon's Path

I wasn't familiar with Daniel Abraham, apart from seeing his name bandied around as one of the present-time great up-and-comers with his Long Price Quartet, before picking up the Dragon's Path after many recommendations. After some research I found that he had also written, under pseudonym, Leviathan Wakes together with Ty Franck which is another book that's been hailed as a second coming recently. But as I am more of a fantasy man myself, I chose to finally dip into this tome of Abraham's imagination.

Set in a fairly typical fantasy world, the Dragon's Path by Daniel Abraham introduces a measured approach to what, at least I believe, will be an epic series of books. The world is revealed in small bits and pieces along the way as the characters progress. The world in itself seems loosely based upon the old italian principalities of post-medieval times. I've seen complaints that people feel the world-building has been stood to far in the corner, something that usually irks me, but I was swept away by the story so thoroughly that I hardly noticed. I've snuck a peak through a few reviews of the King's Blood (book 2) and the general conscensus seem to be that everything (well, mostly the parts you need) will be revealed in time.
Abraham's world map
“Stop!” the man cried in a deep and resonant voice. “Stop now, and come near! Hear the tale of Aleren Mankiller and the Sword of the Dragons! Or if you are faint of heart, move on. For our tale is one of grand adventure. Love, war, betrayal, and vengeance shall spill out now, upon these poor boards, and I warn you . . .”
The actor’s voice seemed to drop to a whisper, though it still carried as clearly as the shouting.
“. . . not all that are good end well. Not all that are evil are punished. Come close, my friends, and know that in our tale as in the world, anything may happen.”

Abraham writes a story beginning both in the city of Vanai as well as in the Kingdom of the Firstbloods, Antea. In Vanai the Medean bank faces a mercantile problem in the city's Prince who is at war with a neighbouring state and needs all the funds and men he can acquire. The Vanai angle gives us the POVs of both Cithrin Bel Sarcour, a half Cinnae girl of 17 and a ward of the Medean bank, and Marcus Wester, a cynical mercenary who's had a long fall from fortune and seeks a way out of Vanai without being pressganged.

In Antea we see factions vying for the King's favour one being led by Dawson Kalliam, the King's old friend and ally. Together with his allies he seeks a way to discredit his opponents at court before the power balance shifts.
In the field but heiring from Antea we also follow the young nobleman Geder Palliako's rise into prominence inspite of his own best efforts.

Abraham leads us on a chase as Cithrin and Marcus travel from Vanai and then into bank intrigues as they arrive in Porte Oliva. Cithrin's character goes through a dramatic progress from frightened teenager to a young woman who uses her wits and knowledge drummed into her as a ward to prosper in the new city. Marcus remains the stalward mercenary wounded and still tormented by his past. I've seen many reviews claiming this makes him a somewhat one-dimensional character but I believe part of this is because he is coupled with Cithrin who together with Geder Palliako goes through the book's most dramatic changes. He serves his purpose as a father-figure/reliable to give Cithrin something to cling to, some security which would seem essential to her eventual growth.

The court intrigues of the Antean court with  the Baron Dawson Kalliam at their heart are well written and somewhat reminiscent of George RR Martin's court, they do lack quite a few of the twists and turns though. Dawson is a traditionalist, something that gives his character that much more depth in the context of the story. You find yourself rooting for someone who to all appearances is an elitist bigot, but somehow you feel he is fighting for a just cause. Even if that cause is his King's life and trying to keep Antea what it is and always has been. The two, well not entirely, story focal points are tied finely together in short cameos and mentions along the way.

I'm looking at getting The King's Blood, book 2 in the series, with the next batch of books I buy. I would say for a first book in an epic series Daniel Abraham may have let a few people down with his world-building. Me, however, I was to caught up to notice. I can't wait to see the development of the anti-hero that is Geder Palliako with his new position at the court of Antea as well as Dawson's struggle in the face of the changes which are roiling underneath. I would recommend the book to most of my friends, and I feel that it's particularly good in that it serves quite well as an introductary book as well as being a must read for someone who reads a lot in the genre.

READSTER MAGNITUDE SCALE: 6.8

REMINDS ME OF: At a glance I would say the Dragon's Path is similar in style to the Lies of Locke Lamora by Scott Lynch. They share traits in the introductory style even if Lynch sets a far higher tempo towards the latter parts of the Lies of Locke Lamora.
It is slightly reminiscent of parts of George RR Martin's work with the focus on characters and the sparse use of magic but it reads more like an adventure story than a court intrigue in its entirety and is far from as brutal as a Song of Ice and Fire.

måndag 9 juli 2012

Throne of the Crecent Moon

I started Saladin Ahmed's debut novel on a whim as I had just finished Embassytown. The prologue pulled me in easily enough after I had fairly written Throne of the Crescent Moon off as a pastische on a sub-genre that has not seen many new talents lately.

But Throne of the Crescent Moon is so much more than that, in fact it is a quite lovely take on classic old Sword & Sorcery.

Saladin Ahmed has managed to create something new and entirely enticing with his characters Adoulla Makhslood and Raseed bas Raseed that works with the same dynamics as those which (at least my own) Grand Master of the Sword & Sorcery genre, Fritz Leiber, managed to create with his characters Fafhrd and the Gray Mouser.
The pair of world-weary Doctor and fiercely devout Dervish does well in giving a varied viewpoint of the story as it progresses. Their dynamics, though lacking some of Leiber's pairing's humorous moments, are encouraging enough. The backstory, the unfolding plot in the middle of threatening civil war as well as the eerie nemesis of the great Doctor are done admirably and I found myself having a real difficulty putting the book down, even with family calling from the pool.

Ahmed does really well in keeping the tone light-hearted enough in places but with dread overbearing in the presentation of the sinister characters and their bloody plans for the city of Dhamsawaat. While the ages old nemesis might feel like it's been done to death I would say Saladin Ahmed has done admirably in breathing new life into this old cliché as well. But I particularly liked the evil side-kick that is Mouw Awa, the manjackal, with a brilliant madness and fleshed out evil backstory.
The box opened in a painful blaze of light. The gaunt man in the filthy kaftan appeared before him. Beside the gaunt man stood his servant, that thing—part shadow, part jackal, part cruel man—that called itself Mouw Awa. The guardsman screamed. As always the gaunt man said nothing. But the shadow-thing’s voice echoed in the guardsman’s head.
Listen to Mouw Awa, who speaketh for his blessed friend. Thou art an honored guardsman. Begat and born in the Crescent Moon Palace. Thou art sworn in the name of God to defend it. All of those beneath thee shall serve.
The book begins as a murder mystery story where the Doctor and the Dervish is compelled to investigate the murders of a family out in the marshes outside the great city. Adoulla, being the last great Ghul-slayer, is sought out by an old lover's nephew who was witness to the ghuls even as he is contemplating his retirement from what he concistently calls a young man's fight. They hunt for traces of the man behind the ghuls, a magician of sufficient strength to make Adoulla genuinely scared for the future of his city. They are joined by another sidekick as the story unfolds. Zamia Banu Laith Badawi is a lion-spirit shapeshifter who acted as the Protector of her band, when they were slain by an ally of the man creating the ghuls stalking the city.
Zamia and Raseed serve as the muscle behind the Doctor's magic, depicted wonderfully and mysteriously in flashes of light and potency, which drains him thouroughly once he uses it.
There's a mythos behind the lion shape that ties Zamia's mission to Adoulla and Raseed's, they are all tools of God and the Ministering Angels in their war against the Traitorous Angel and its evil servants.

There are several further memorable characters of the cast, among them the Falcon Prince in open rebellion against the despotic Khalif secluded in his palace. We see the old couple of Litaz and Dawoud, alchemist and magician, who are previous partners of Adoulla though now retired in the city. As the story unfolds Adoulla and his now two side-kicks must call on the help of the old pair as the evil opposing them is too great.

Towards the end of the book events unfold at a rapid pace with Pharaad az Hammaz, the Falcon Prince, planning an attack on the Khalif's palace which conincides with the revelation of the power and legacy of the Throne of the Crescent Moon/The Cobra Throne amid the emergence of the Doctor's true nemesis, who is the master of Mouw Awa and a prolific servant of the Traitorous Angel. Everything seems to happen at once. I was a bit amazed at Saladin Ahmed's willingness to conclude the plot so quickly and with mostly everything wrapped up, but it definitely left a thirst for more even as you struggled to put into place everything that happened.

For me Saladin Ahmed's novel debut was a very good read and gave a much needed gust of fresh air into the Sword & Sorcery and Adventure sub-genre. I'm looking forward to seeing the second book in the series, which will hopefully build onto this debut and further add to the scope of Ahmed's vision.

READSTER MAGNITUDE SCALE: 6.7

REMINDS ME OF: Ill Met in Lankhmar by Fritz Leiber in it's engrossing depiction of a sprawling city just waiting to be explored by vivid adventurers and a plot that although light-hearted in nature delivers on the suspense and well-developed characters.

Sung in Blood by Glen Cook in that there are conspiracies within conspiracies as the fate of a city is determined not just by what is contested in the opening but also in mysteries slowly revealed along the way.

söndag 10 juni 2012

Embassytown

On Arieka, for lifetimes, the last two megahours, our representatives hadn't been twins but doppels, cloned. It was the only viable way. They were bred in twos in the Ambassador-farm, tweaked to accentuate certain psychological qualities. Blood twins had long been outlawed.
Again I am sat in awe by China Miéville's story-telling skills. I had read some pretty poor reviews of Miéville's Embassytown regarding a slow tempo and tedious writing and feared that he had finally proven himself just human. But upon starting the book I quickly fell into the flowing prose that is one of Miéville's trademarks, together of course with his innovative imagination and extensive scientific descriptions, which widen his scope and define his style.
I've read mostly anything and everything that has been put out by China Miéville and make no pretense about him being one of my absolute favorite authors. Perdido Street Station is an absolute epic masterpiece in my mind, and while Embassytown is pretty far from the gritty urban fantasy depicted there, Miéville's genius is still on display with this work.

Embassytown, more science fiction than fantasy, depicts the story of Avice Benner Cho, a young girl growing up in the slum of Embassytown, being a colony of  where humans (as far as we know) live a quiet life far from the hub of the universe and tradelanes. They interact with the local population, Hosts or Ariekei, through ambassadors that have been bred specifically to commune with them through the indescribable language spoken. Miéville does a superb job of setting the scene with detailed history of Embassytown as well as building up the main character Avice through her coming of age.
The story starts off in a slow enough pace but I feel it's more a case of building up the world, the characters and the general atmosphere than a failure to build up suspense.

The theme of Embassytown is a reoccuring one with Miéville. Through a series of events, whether by choice or conincidence, Avice stumbles upon facts that slowly yet inexorably push the story forward. When a new Ambassador (EzRa) arrives in Embassytown, not created within the controlled labs of the city, the previously slow-paced linguistic mystery story is thrown on its back and the pace quickly steps up piece by piece. Avice, our main protagonist, is forced to choose sides in a power struggle that ensues when the impact of EzRa's control of Language wrecks havoc among the Ariekei's previously placid and mostly non-violent culture. In true Miéville-style there are several plot twists that seemingly shifts the focus of, not only the story but the entire focus of the novel when the narrow mystery story morphs into a guerilla-like war for survival in a society that is falling apart. It's been explored in several of Miéville's previous novels, Perdido Street Station, Kraken and The Scar but never in quite the same way and always with different motives.
As usual he manages to tie everything together after we, the readers, have been taken on a roller coaster ride of twists and turns. The conclusion sees a revolution/evolution of the Ariekei's Language and their abilities to communicate with their surroundings as well as a future for Embassytown as something more than a backwater colony-world.

I read through Lavie Tidhar's thoughts on the book and feel they summarize most of what feelings and thoughts I had on the book, as well as nodding heavily towards me trying to get my hands on The City and the City in the near future. Even if Embassytown felt heavier than previous novels in its analytical approach I feel good knowing that China Miéville can keep up his avantgarde approach to writing, still being as innovative as when I first started reading his works, and that I have some of the best still to come.

READSTER MAGNITUDE SCALE: 7.2

REMINDS ME OF: Kraken by China Miéville in it's depiction of a small-scale mystery story, even if the motives are different, turned revolutionary detective story turned desperate fight for survival.

söndag 3 juni 2012

Readster Magnitude Scale

So I finally decided on a grading system for the books I've read and reviewed. I'm gonna base it on the Richter Magnitude Scale for earthquakes, as it gives some depth to the grading while being able to sort several books into the same scale, well mostly without all the fancy logarithms of the Richter system. I'm still working on the specifics but it will look something like this;

READSTER MAGNITUDE SCALE
Magnitude - Description - Effects
0.0 up to 2.0 - Avoid, always - Not worth suffering through
2.1 up to 3.0 - Time waster - Even if you finish it, there were always better alternatives
3.1 up to 4.0 - Underwhelming - Once read you won't remember much of it
4.1 up to 5.0 - Decent read - Decent, but not really worth a re-read
5.1 up to 6.0 - Good read - Should be on everybody's radar at least once
6.1 up to 7.0 - Must read - Go out of your way to read these
7.1 up to 8.0 - Reread ad infitum - Books that will have you returning as soon as possible
8.1 up to 9.0 - Genre (re)definer - One way by which you will measure other books
9.1 up to 10.0 - Life changer - The sheer awesomness will make you a reformed person

Hopefully, I won't come across any of the RMS 0.0 up to 3.0's but you never know. I will try to give examples of books that I'd categorize in each of the Magnitudes. Barbara Hambly's Planet of Twilight is a good example of something that you'll typically find in the RMS 0.0 to 2.0 (lets give it a 0.7). I was far into the Star Wars extended universe and gems such as the Han Solo trilogy meant you'd swallow mostly everything set in the same backdrop. But Planet of Twilight is one of the worst reads I've had, and we still reference it when citing our most awful books of all time. It's hard to put a finger on just what it is that fills me with revulsion, but I also know that I can't be bothered at all to even try. I did actually finish it though.


Try as I might I cannot find another example of a low magnitude book than another Star Wars extended universe story. How Vonda M. McIntyre's the Crystal Star got to be a New York Times Bestseller I will never know, but I do know that it was one of the most tedious books I've ever had to read.
I'd rate it a Time Waster-magnitude of RMS 2.1 to 3.0 based on the fact that already there were other more interesting books to be found, even if the Del Rey books of the same period struck you as more mainstream sci-fi than Bantam's books. I'll give the Crystal Star a whopping 2.2 on the Readster Magnitude Scale. It's simply not worth the trouble you'll get from trying to plow through several pages of dullness. I wonder if the author was aiming for suspense, because the only feeling I got was to finish it as quick and painless as possible.

I might be incredibly harsh on Paul Kearney but with the accolades of Steven Erikson and most of the blogging holy rollers I expected a lot more from someone who was touted as a successor to both Erikson and Glen Cook. What you got was something that felt unfinished and rushed through. There were some good moments, but they were drowned in a story that hurtled along in a break-neck speed, something that isn't always a problem but with Kearney I felt that everything about the story, characters and the world suffered because the author was in such a hurry to finish the two books in the Monarchies of God. As things stand I rate Paul Kearney's Hawkwood and the Kings an underwhelming RMS of 3.1 to 4.0. Because there were interesting moments, mainly with Hawkwind and later with the development of the faith I'll give The Monarchies of God, volume 1 a 3.8 roundabout.

Another of the touted heavy-hitters of the new batch of fantasy writers David Anthony Durham was critically acclaimed and listed as a great debut into fantasy after his exploits in historical fiction with award wining books about Hannibal you'd be expecting a rich reading experience. He was mentioned for his world-building skills and developed characters, something I can't really get my head behind. To me, both Kearney and Durham have a flavour more reminiscent of Glen Cook's clear-cut and cleanly-shaven approach to writing, but both fall far short of creating the same kind of atmosphere and realistic milieu that Cook seems to create effortlessly (at least in his Black Company series). I'd say both remind me of the worst moments in Cook's new Instrumentalities of the Night-series. Would be epic battles just roll by uncommented, and the character development that I've seen so far seems pretty linear and predictable. I wasn't as disappointed in this novel as I was with Hawkwood and the Kings but it wasn't far off. I'd give David Anthony Durham's Acacia an RMS of 4.1 to 5.0 and probably landing it square in the middle at a 4.5.

Struggling to come up with something close to Durham's Acacia I'll go with a novel of the previously mentioned series of Cook's, the Instrumentalities of the Night. With Glen Cook I always know I will get something that I will hunger to finish, and I'm yet to be disappointed. The one problem I have with Glen Cook's Tyranny of the Night is that it, much like the two novels above, feels rushed through and seems to have much lacking in between in terms of character development, plot drive and world building, something that, at least to me, is astonishingly rare with Cook's writing. I haven't followed through the series yet though, so it might well be that the series will grow on me as a whole. But with the high standards Cook has previously set I'm a bit let down and will label this novel a Good Read-rating of an RMS of 5.1 to 6.0, and probably fixed at a 5.2.

Scott Lynch's the Lies of Locke Lamora sent him hurtling to the spotlight with a debut that was both traditional in it's tone and with it's setting. Pretty standard story of a young thief growing up on the city streets with close companions and struggling against mightier nemesises and wrenching plot twists. A genuine good read that shouldn't be missed by anyone who still appreciates more traditional fantasy stories, but Lynch has injected bottlefuls of rejuvenation in the usual tropes. What you get is a pacy, witty and action-packed story that unfolds piece by piece with brilliant characters fully realised and added depth to by the backdrop. The Lies of Locke Lamora is a prime example of a Must Read-rating with an RMS of 6.1 to 7.0 and if pressured I'd fixated it at a 6.7 probably. It actually reads a bit like a crime novel.


For those books that you find you can just read and re-read over and over again I will go to an old classic of mine. Glen Cook's the Silver Spike sees his second mention in the lists, and it's not through any fault of me not reading a wide enought assortment of books. I could easily have placed any of Fritz Leiber's stories here as well, and probably most of the Malazan Books of the Fallen as I've probably re-read them just as many times. But the Silver Spike is a novel of between 300-400 pages and it manages to do what most others need a collection of works to accomplish. It's a free standing novel within the world of the Black Company and features a wizards Gossamer, Spidersilk and Exile as well as Toadkiller Dog and Old Man Fish, characters that are so cool they might well make your eyes melt. There are so many shades, so much depth that adds to the other installments that I find I can just immerse myself however many times and still not feel the need for maps, poetry or wonderous prose. Glen Cook delievers on an RMS of 7.1 to 8.0 and I'd gladly give it a 7.8.

As we draw closer to the ultimate book (which I am quite sure I have not yet seen, nor think I will ever do) we've gotten to the books at an RMS of 8.1 to 9.0, the Genre (re)definer. I would say you need to turn no further than to the absolute king, and probably co-creator, of the Sword & Sorcery genre. Fritz Leiber's Lankhmar, the first volume in the tales of Fafhrd and the Gray Mouser is a lesson in economic writing with fantastic prose, a richly detailed world and characters that quickly become like good friends. You get to know their ins and outs, and in the background you have a wealth of supporting cast at whose faiths you wonder whenever you get a moment to reflect and absorb the stories. The likeable combination of a towering barbarian who is by no means a dull slugger and the quick little thief has been borrowed or blatantly stolen many times over the years, but no one does it quite as well as Fritz Leiber. I'd put Lankhmar; Tales of Fafhrd and the Gray Mouser at a solid 8.8.

Throughout my reading I've gone through maybe a hundred books and a very select few have come close to what I would consider giving me as close to a life-changing experience as I would think possible for a book. China Miéville's Perdido Street Station is definetely one of those books. Everything about the story is simply enthralling; starting out with Isaac Dan der Grimnebulin, theorist and researcher taking on a job from an exiled Garuda who has lost its wings. The story spirals out of Isaac's control when his studies result in the break out of a vicious predator, the Slakemoth, which sets in motion a chain of events that might spell the end of the entire city of New Crobuzon and it's inhabitants. The book turns into a  race against time where the stakes are raised with every passing chapter and Miéville keeps the suspense going until the very last page. And throughout we see a development both of the main characters as well as of the world of Bas-Lag as a whole with a richly detailed background of cities, races and the characters that we meet. Miéville has a unique talent for combining the scientific with the fantastic that gives a rich detail as well as an immersive world that is wholly believable in its unbelievability. Presently Perdido Street Station is the finest book I've read and definetely consider it having broken into the Life-changer RMS of 9.1 to 10.0. I'd rate it a record-breaking 9.5.

lördag 2 juni 2012

Kell's Legend

So I think I average a review something like every two weeks, even though I promise to have them out and about maybe a week earlier. This time I blame Embassytown. It was far more engrossing than I had expected, and I was right in going in with low expectations (for a Miéville book), because now it feels as if I'm experiencing his writing for the first time again. But that's not to be the topic today.

Kell's Legend is one of those books that I stumbled upon when roaming the few bloggers I regularly visit, and most seemed to think Andy Remic was on to something special. So I googled it, and rummaged through what spoiler-free info I could find and decided to order the book. There are many comparisons to David Gemmell, of which I've actually read only one book, but you instantly feel the connection between Druss the Legend and Kell as older heroes sharing many similar traits. The cursed weapon-bearer is given a bit of a fresh Moorcock-feel as well with Illana, the bloodbond axe that Kell carries. Touted as the great successor to Gemmell though I think Remic will need a bit more time, and development to fully realize his potential for the world and characters of his books.
Remic has a habit of ending each chapter with a sort of mini-cliffhanger that leaves you struggling to put down the book at each chapter's end.

There are moments of vividly imagined history and world-building, and the Vachine are nothing short of race-building genius. Clockwork vampires of a layered society with albino foot-soldiers, the Vachine nobles and then the Harvesters. There's so much potential there you get a bit downhearted when Remic goes on to the rather flat characters of Kat and Nienna and the small world they seem to inhabit. The lands of Falanor are woefully under-developed and places like Stone Lion Woods and Jajor Falls get nothing of the introduction or depth of detail being just checkpoints along the way to what should have been a climactic battle between the King's Eagle Divisons and the Iron Army of the Vachine.

Kell and his along-the-way-acquired sidekick, the dandy Saark, are rendered more deeply and developed partly throughout the book but there are several pretty easily penetrated plot mechanics. But then again, you don't go into a Gemmell-book expecting a wealth of pretty prose and deep-loding philosophic meandering. You look for action, bloody battles and siege-mentality, and this is where Andy Remic's Kell's Legend delivers. He throws a fast pace, with a story that hurtles along, of blood, grit and some gratuitious sex thrown in for good measure. The main character turns into a duo a few chapters in when Saark gains a bit more space, and they are the two characters who see the most development. Events in the Black Pike Mountains get some time as well with Anukis and Vashell, and we see some of the best world-building in the events unfolding in Silva Valley, the home of the Vachine.

All in all I see Remic's first book in the Clockwork Vampire Chronicles as a promise not quite fulfilled. I don't think he steps out of the shadow of Druss the Legend, the mantle being a tad to big, but he has set the stage for a thrilling second book with Kell on the way to confront his past in the Black Pike Mountains. Anukis, the degenerate Vachine, now outcast from her society is poised to seek out her father Kradek-ka in the fabled Nonterrazake.

READSTER MAGNITUDE SCALE: 4.7

REMINDS ME OF: Legend by David Gemmell in the depiction of a lone warrior fighting back a surging invasion with axe and fury. Lots of blood, grit and severed limbs.

Conan, the Barbarian by Robert E. Howard with a charismatic lead character that rises to overcome any foe, with a flimsy of followers or supporting cast that kind of fall by the wayside.

tisdag 15 maj 2012

The Cold Commands

The Gollancz Cover
I know I promised the review some time back, likely more than a week now, so my most sincere apologies. I'm sad to say that my main culprit is work, and I'm finding it hard to sneak time for reading and writing. But without much further ado, here's the review I've conjured!

The Cold Commands is Richard K Morgan's follow-up to debut fantasy novel The Steel Remains. I wasn't familiar with Morgan until I saw the hype for Black Man which I went on to read as a first sci-fi book outside of the Star Wars novels. Black Man is a sci-fi tale of futuristic super soldiers turned superfluous due to politics mainly, and it was a thouroughly satisfying read with Morgan's signature high pace and action packed to the brim. When I read that Morgan was releasing a fantasy trilogy I jumped at the first sight of the Steel Remains in my local bookstore.

I will say that I'm not familiar with Morgan's writing apart from Black Man and the Steel Remains but his style is something that hooked me directly. There's a high tempo, even when I feel like nothing is really jumping at me from out of the page the tempo is high and it sucks you in. I believe many are familiar with Morgan's "main hero" Ringil Eskiath because of him being a non-apologetic gay anti-hero, something which goes against most of the original (well most) fantasy troupes. I won't delve too far into those parts though, except to say that it is far from the only schock value of the books.
Morgan's series is cold and brutal, with cynical heroes in the modern many shades of gray perhaps past their prime, and you just feel that as the story goes on they are reacting to, and growing with, the events of the story.

Subterranean Press cover
Ringil Eskiath is coloured more fully after the events of the Steel Remains and we see his continued development through deserted comrades, butchered enemies and graphic sexual encounters. But you know what, it works. Morgan has definetely made him into one of my favourite anti-heroes with his ongoing development, reminding me of Caul Shivers descent into darkness in Best Served Cold but without the bitter aftertaste. I clung to words mentioned by Liviu Suciu at the Fantasy Book Critic, there are simply no dull parts in the novel where you have to skim through characters and events you're not particularly interested in. Egar Dragonsbane's storyline sees him fleshed out and evolving into quite a character on his own. The Dwenda make further appearances and it's good reading to see just what they, and of course the Dragonsbane, are capable of.

Even Archeth Indamaninarmal, who I found a bit of a tedious read in the Steel Remains, garners attention and grows as a character in her relationship with the Emperor Jhiral Khimran II. And it is also in her chapters that we see much of the plot development as well as the better parts of the worldbuilding. I've found that after having finished the second novel in the stories, while you've learned a bit more of the back story, you are still not anywhere closer to figuring out just what the big threat is. We've seen the Dwenda, and we know that they are not that numerous and while notoriously hard to kill they aren't that big of a deal. So I am very interested in seeing where Morgan is taking his three main characters. When you browse the internet and you look around other reviews you quickly find quite a few brandishing this a build-up novel and a typical mid-series jump off just to set the scene for the third and final book in the series. I'd agree in principle due in part to the facts that Morgan does seem to the set the scene for a showdown with the Illwrack Changeling and his allies but so far we've seen little threat to the threesome that is Ringil, Egar and Archeth. Especially now with Ringil's shadowy allies coming to the front. But I disagree with the Cold Commands being just a transport between book 1 and book 3 because we see a wealth of both character defining moments as well as more in-depth worldbuilding.

With the novels being as short as they are I suppose Morgan could've bandied the two books together and gone for an epic fantasy novel-sized book of somewhere around 900 pages. But I find this works, there's enough action and plotting to make you turn the page and I for one am quite looking forward to the final piece in the series, the Dark Defiles. My main concern is that I do not quite feel the all-encompassing threat that threatens the world, even if the characters and the worldbuilding has me turning the page anyway.
All in all I found it an enjoyable read, with gripping suspense through brutal action and intriguing character development and the groundwork for what will likely be a high pace ending to the series.

READSTER MAGNITUDE SCALE: 6.5

REMINDS ME OF: The Wise Man's Fear by Patrick Rothfuss in that both series do not exactly jump at you in terms of plot development. There are long periods of time where nothing really seems to happen but you are still gripped with a can't-stop-turning-the-page kind of fever.

Best Served Cold by Joe Abercrombie because of the raw, gritty action and so many shades of gray characters and anti-heroes that are under development.

lördag 21 april 2012

Myth: the Fallen Lords


Myth: the Fallen Lords
 In 1997 Bungie Software released the first of the two Myth games that they would release before they were bought out by Microsoft in 2000.

Just based on game mechanics Myth was a leap forward, dispelling need for resource management and gathering, and instead focusing on squad and unit micromanagement. In Multiplayer games each player was given a set of points which they would use to buy units before the game started, enabling the player a great deal of freedom to specialize their tactics. A wide range of units were available ranging from undead suicide bombers called Wights to ent-like Forest Giants and on to hound-like Ghôls, who were worshippers of the Dark Gods and could throw lobbed off body parts on their enemies.

But it was in the solo campaign that the game excelled.

Set in a world dominated by a cyclic turn of events every 1,000 years would see a prosperous era of peace destroyed by great forces of evil lead by a character called the Leveller who would usher in an era of darkness and suffering. At the time of the first game an evil warrior-mage called Balor has sacked a great city called Muirthemne and is spreading his hordes of dark creatures across the continent and the few remaining free people are hard pressed in their fight for survival. I give you the Intro Cutscene Movie.

The game follows the desperate struggle out of Madrigal and through 25 levels as the company take the fight to Balor and his most powerful generals, the Fallen Lords. The player commands a small squad of characters through desperate sieges, fleeing impossible odds and deep in enemy territory on covert assassination assignments. The game is beautifully narrated by one of the soldiers in the squad keeping a journal on events. (Hear that, fellow Cook fans!?) I recently read a review on the GURPS Myth companion and can wholeheartedly agree with the opinion that the narrator-actor is one of the, if not the finest of voice-actors I've heard in a computer game.


The game draws heavy inspiration not just from Glen Cook's literature but also from pop-culture and a lot of Celtic mythology. Balor, as the Leveller, and his Fallen Lords lean heavily on the Dominator and his the Ten Who Were Taken and the Leveller character is actually prefaced by a great comet visible in the sky much like in the first few of the Black Company novels.

The northmen, Berserkers, are scottish Braveheart-inspired warriors with face paint and fur-underwear (He-Man, anyone?) and impressive names like Thrend atop the Piled Dead and Hjonfing with Arms Soaked Red.

Many of the characters have received names from Celtic mythology as mentioned, with Balor of the Evil Eye the most apparent one.

I'd say the most impressive thing about Myth: the Fallen Lords is it's immersive and impressive story, it's legends and it's worldbuilding. The general feel of the game is dark and brutal, it's a hard world and the player is fighting on the brink of total darkness and against almost impossible odds throughout the game. The legends of older times, with great heroes and notorious villains, are told not just in the cutscenes and journal entries by the narrator before every level but also in the flavor texts of the units as well as in in-game dialogue. It is a rich world that Bungie paints, with many mysteries and puzzles for the player to solve if they're so inclined.

If you haven't tried Myth: the Fallen Lords or Myth 2: Soulblighter you have definitely missed out on something absolutely special. Games like these are, well at least to me, one in a lifetime. Especially if you're a fantasy fan down with the dark, dirty and gritty.
Get to the bargain bin, and if you fancy a co-op drop me a line!
And if you're itching to get into the deeper lore of the game, drop by Myth.bungie.org, the absolute foremost of sites dedicated to this unbelievably under-appreciated game.

torsdag 12 april 2012

The Tower of Fear

I had a hard time getting ahold of the Tower of Fear by Glen Cook as it seems to be out of print mostly everywhere. In the end I managed to find it at one of the local stores here in Stockholm, SF Bokhandeln in Gamla Stan. I've had a harder time finishing books lately what with work taking up the better part of days and evenings and then trying to have a somewhat working relationship so the Tower of Fear, even comparatively short as it is, probably took more than two weeks. Not a good reading tempo if you really want to immerse yourself in the story in my opinion, but there's not always a choice. But with that said, I'll get on with my thoughts on the book.

The Tower of Fear
Most fantasy readers, and some science fiction ones as well, should be well aquainted with Glen Cook. He is a lynchpin in the industry, a great re-inventer of the genre as well as a great inspiration to many of the now genre-defining writers. I had somehow gotten the idea that the Tower of Fear was one of Cook's earlier books but after some Wiki research I've been proven wrong.

The book was published in '89, at the time of the Silver Spike (another of Cook's great achievements), and so falls somewhere in the middle of his staggering catalogue. It tells the tale of a city conquered by an Empire of short bald men (something which seems a pet pieve of Cook's) rife with intriguing factions seemingly more concerned with getting one up on the other than the local populace. The conquest was only made possibly by the improbable defeat of the city's great sorceror-tyrant, Narkar, in a sorcerous duel. The city is divided between two forces, The Empire of Herod and their allies the Datars have a strenuous hold because of their few numbers but they are opposed by a rebellious faction called the Living, made up of some of the surviving soldiers of the last battles before the city was conquered. In between stand the citizens of Qushmarrah, trying to get on with their lives. Centered on a family caught in the middle of the struggle between these two, and a third more shadowy faction Cook weaves a tale of feint and counterfeint and at last a cataclysmic (well, on a city-level at least) turn of events flushes everyone out, and scrabbling for the lives. As usual Cook deals in the many shades of gray, and while no sympathy is spent on Narkar his minions are depicted thoroughly and with, on many levels, likable characteristics. He has a way of humanizing, and rationalizing, the most selfish and 'evil' acts which lends the story itself more depth. And while the pragmatic and cynical soldiers and minions deal out their hurting, they have very varying reasons for doing so, and in many cases they still to cling to lofty ideals and romantic notions.

Cook is also very good at painting a vivid setting, with passing history or memories, that sends you grasping for more hints and wondering at the wider picture. There's revelations about Narkar's past that set me thinking about the events that saw him end up in Qushmarrah. Fa'tad al-Akla is another character who's not really central to the viewpoints of the story but who's backstory is fleshed out further and further with the mythos and historical recollections of other characters in the book but that still leaves you wondering at the how's and why's.

As more of a sidenote I can say that I love the way Cook's uses magic and it's users. There's just enough information available to piece it together but it's mysterious and flawed in the way of the characters that use it. While not quite on a par with the Dominator, Narkar is depicted as a terrible tyrant and someone who was seemingly indestructible. And then in a passing sentence he is made that much more human.

All in all the Tower of Fear is a tale as strong as Cook's finest. I wouldn't put it quite at the top of his works, but for me personally it's definetely a top 10. It works much in the same vein as the Black Company novels and the Dread Empire chronicles and to me it felt more solid than the Instrumentalities books. I haven't finished that series yet though so that might be some explanation. I admire Cook's way of managing to pack as much characterization, action and depth of story into just 375 pages as he does, much like he did in the aforementioned the Silver Spike, something which I feel a lot of writers today have problems with. There's a beauty in dramatic prose and witty dialogue but Cook's succinct and seemingly brutal way of telling a story takes fantasy literature back to it's core. While at a glance it might feel shallow and cold but Cook's greatness as a writer lies in his ability to flesh out his world in just a passing sentence or with an observation on the fly from one of his strong characters. The grandness is only hinted at, but the story as a whole is that much greater for it.

READSTER MAGNITUDE SCALE: 7.1

REMINDS ME OF: The Heroes by Joe Abercrombie with the same clear-cut sense of what makes a good story without too much embroidery.